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Where your donation goes

 

40% Direct support to developement

Keeping Terra Virtualis online is more than just maintenance. We invest in ongoing optimization, product development, design, research, publication, and legal support.

30% Direct support for communities

We can't have art without artists. Terra Virtualis supports individual artists, organizations, and galleries with digitization and marketing support. We do this to bring new art into the public spotlight.

15% Administration and Governance

We carefully manage funds and resources to recruit and support a small skilled and passionate staff who advance out mission and values.

15% Fundraising

Terra Virtualis is sustained by donations and grants. We actively participate in grant-seeking in the educational, technology, and non-profit sectors.

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Virtual Reality
 

     Virtual Reality provides the opportunity for infinite growth potential. Where physical galleries are constrained by both the availability of space and high costs associated with their ownership, digital space can be developed and operated with a fraction of the costs. The virtual world offers minimum overhead, maximum penetration, and content availability to the largest possible audience.
     While museums in the United States collectively host up to 30 million people a year, Minecraft and League of Legends are able to host upwards of 90 million users a month. Compatible with HTC’s Vive, Steam VR, Microsoft VR & Facebook’s Oculus, our service is capable of reaching the widest possible audience.

 

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Corporate Contributions

 

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The purpose of corporations is to create the most public good. Companies that believe this - that people should be regarded above profit -  do much to support the growth of arts and technologies. We need the contributions of these companies in the form of partnerships and donations. We offer incentives in the form of naming rights, design-collaborations, & curation.

​We are the only 501(c) charity working to digitally transform the fine-art industry. Our unique approach utilizes technology to create a large digital footprint within an otherwise slow to react industry.

 

 Please contract Support@TerraVirtualis.com for more details.

Cost Considerations
 

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Without having many of the costs of maintaining a physical collection, and needing relatively few people to maintain an infinitely large virtual space, we can engage substantially more people with the art world in an unprecedented manner. An all-digital approach reduces cost by 75-85% while allowing aggressive expansion and fruitful partnerships. Inherently, physical galleries and museums are burdened by substantial annual expenses for structural costs, maintenance, warehouse, and operations, material, personnel, and security. The large carbon footprints don’t exist in a VR implementation. Virtual spaces enable us to deliver fine art experiences at a sustainable cost financially and environmentally.
 

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3D Imaging

 

Digital imaging technology is relatively new and has only recently become a reliable way of creating 3D assets from real world objects. Advancements in laser, infrared, and modulated light scans are able to create digital replicas of objects that are far too detailed to even be usable currently in digital space assuring that we are future proofing our exhibits for the graphical capabilities of the future. Our archival approach captures not only color and shape, but texture and material properties to create a whole object solution that can be easily and readily deployed.

 

Distribution Networks

Data Analysis
 

Web technology allows us to bring an immersive art experience into every home, school, library and hospital across the globe. We aim for the widest possible distribution by utilizing secure platforms like Valve’s Steam, Epic Store, and Microsoft’s Windows Store, that have millions of viewers and active thriving communities.  
 

Digital gallery space allows us to gather and utilize user data efficiently by giving us a sense of what the public enjoys viewing. We gather anonymized user data that is used for the purposes of weighing art installation popularity, active user counts, better placement of galleries & exhibits, and understanding how to create spaces designed for maximum engagement. We will also use this data in the creation of publicly accessible reports on these subjects.

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Summary

Terra is a novel digital city - one dedicated to the collection, distribution, and demonstration of art in its various forms and human cultural achievements. Unlike real world galleries, the buildings and structures in Terra are not bound by the laws of physics, giving rise to some of the worlds most unique structures. Terra will be the host to a multitude of digital displays, galleries, museums and interactive exhibits from around the world.  

Terra is organized using blocks and lots as a basis of unit measurement. This allows us to precisely control content from multiple creators and curate them into one overall larger cityscape.

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